#ifndef _BOSS_ITEMS_DATA_H_
#define _BOSS_ITEMS_DATA_H_

#include "AbstractData.h"

#define _STATE_MAP_STAGE3_BOSS_ITEM_1 1
#define _OBS_BOSS_ITEM_3_HEIGHT 36
#define _OBS_BOSS_ITEM_3_WIDTH  52

#define _POSITION_ITEM_LEFT_X 9790
#define _POSITION_ITEM_RIGHT_X 9890
#define _POSITION_ITEM_Y 428

#define _ITEM_V 0.5f

enum ItemType
{
	ITEM_LEFT,
	ITEM_RIGHT
};

class BossItemData : public AbstractData
{
public:
	ItemType itemType;

	BossItemData(int id, ItemType Itemtype);

	void initSpriteHandler(LPD3DXSPRITE spritehandler);
	void initData();
	~BossItemData();

private:
	void initSprite();
};
#endif